First
things first. Just a few words and their meanings.
| Term | Meaning | Example |
| Key | Which notes are sharp (or flat) | D
Major - Uses the following notes
D E F# G A B C# |
| Scale | Which notes you’ll use | Major
- First note in the key, 2 up, 2, 1, 2, 2, 2, 1
Minor - First, 2, 1, 2, 2, 2, 2, 1 Blues - First, 3, 2, 1, 1, 3, 2 |
| Tempo | How often every fourth note plays (at speed =6) | 120bpm (beats per minute) means every half a second, every fourth note plays (at speed =6) |
| Speed | How fast the song plays | The lower the speed, the faster the song plays and vice versa |
| Bass line | The low notes. Usually a deep instrument | Should always use the notes from the key you’re in. Usually start and finish on the first note of the scale. Often repetitive. |
| Lead | The melody line | Can be made up of many instruments to play the same tune. Should stick to the main key |
| Chord | Three or four notes played on the same instrument | major
- First, third, fifth (eg. D F# A)
minor - First, flat third, fifth (eg. D F A) 7 - First, third, (fifth), seventh (eg. D F# (A) C) |
| Rhythm | The beat. How the song flows | Play a snare every 8 rows, a closed hihat every 2 rows and a bass drum on rows 2, 4, 6, 10, 11, 12, 14 |
| Bar/Measure | The section of the rhythm which repeats | Usually each 16 rows. The above beat would be one bar. You could make the next bar or 3 bars different and repeat the whole pattern |
One thing to consider
when tracking anything is to start with the basics such as beat and melody
line. Once you know what sort of sound you are aiming for, then you should
start adding a bass line and chords. Or you could start with some interesting
chord progressions. A basic chord progression in any Blues key is the chord
of the first note for 4 bars, then the chord of the fourth note for 2 bars,
the first chord for 2 bars, the fifth chord for 1 bar, the fourth chord
for 1 bar, then the first chord for 2 bars. You can make variations on
this or just use any chords which fit what you want to do. The choice of
chords is small, but the choice of chord progressions is endless, when
you also consider the rhythm.
To help build up
your song, you should consider using chords in one instrument and the lead
in another instrument. In an orchestra, each instrument might only play
a basic part of the melody, but when used with the other instruments, one
instrument might play a part of the melody and another instrument will
play the rest. To make your song stand out from others, try to create an
original melody, with unique combinations of instruments.
Not all instruments
will play directly in front of you, so you should try to vary panning for
each instrument. In an instrument such as a piano, has the lower notes
at the left of the instrument and the higher notes at the right. To achieve
this effect, set the panning for the samples which will play the lower
notes, to the left (ie. <128) and the higher notes, to the right.
Some instruments
will move about while playing, so to emulate this effect, either put a
panning envelope for that instrument or use single note panning commands.
Sometimes a filter envelope can help to achieve this effect, but you should
not use one if it does not give you the effect you are looking for, as
it tends to warp the sound. Reverb is an effect which often creates the
feeling of being in a hall, and the sound is echoing around the room. Again,
this tends to change the sound you started with, so only use it with one
instrument at a time, or even just a few notes.
Generally, instruments
will not play at the same volume all the time, so try to change the volume
with the mood of a song. For example, in an ambient song, try putting more
volume on the notes at the beginning of a bar and play the last few notes
in the bar more quietly. Changing the volume of percussion instruments
will create a wider variety of beats. Making one instrument softer will
allow another instrument to be heard. Volume slides are very useful for
fading one instrument out and another in. To make your song a little longer,
you may wish to try adding instruments one or two at a time, then fading
them in and out to achieve the effect of having more song, but actually
only playing some parts with others. Some instruments, such as brass, use
mutes to dull the sound. Do not confuse a decrease in volume with a dull
sound. A piano’s sustain pedal uses reverb effects and several channels,
rather than a volume effect.
Slow changes in notes
can be more effective than a sudden one. You can set instruments to have
a pitch envelope, but every note played on that instrument will play a
change in pitch. It is much more effective to use single note portamentos.
When the note plays, it will play normally until it gets to the portamento.
Once it does, the note will slide deeper, depending on the value you give
it. The effect of a large portamento value all at once is dramatically
different to a small value each row. Stringed instruments will often use
this effect rather than a sudden note change. If you want to create the
effect of sliding up or down a stringed instrument, remember that the slide
is constant.
Playing some notes
very quickly together can be preferable to having to wait until the next
row. Split chords and echo are ways of playing a chord or notes in quick
succession after one another. For a split chord, use three (or four) channels
and put the first note of the chord in one channel, the next note of the
chord in the next channel, one row down, etc. For echo, do the same thing,
but repeat the section of notes a few rows down in another channel.
Arpeggios are a
way of playing a split chord very rapidly, without having time to ruin
the sound, because the arpeggio plays the original note at the end. Retrig
is an effect for playing the same note many times in only one row. It is
extremely useful for percussion instruments.
Vibrato, tremolo
and panbrello help to make the sound more professional. Vibrato makes the
pitch slightly vibrate up and down very rapidly. Tremolo does the same
thing but with the volume, while panbrello does the same thing with the
panning. Vibrato, in particular, is often used for stringed instruments
and voice.
Most instruments
will not sound the same when played at the highest and lowest notes for
that instrument. A cello, for example, will play different thickness strings.
Try to create many samples, each from a different pitch. Then ‘tweak’ them
so that they are at the same frequency. Then use the lower notes in the
instruments section to play the lower samples and the higher notes to play
the higher samples. If done correctly, this will give an accurate imitation
of the instrument.
One of the major
uses of multiple sampled instruments is percussion and drum kits. To create
a drum kit, first create a new instrument, then create several samples
you want to use. Go to the instruments section, then assign notes to samples.
When you have done this, change the notes in the note column to C-5 for
the samples you have assigned.
You should be able
to create sound which closely copies the sound of real instruments. You
don’t need high quality 16-bit samples to make an excellent song. You just
need to follow the rules of scales, chords and bass lines to create a very
well put together song. NEVER overdo it. A 32 channels IT module with 30
high quality 16-bit samples is hardly ever as good as a simple, small with
poor samples track. Just do what needs to be done to give the effect you
want - it doesn’t matter if that means a 40Kb finished file. Samples can
be used to great advantage, if you know how, but don’t spend too long looking
for the ‘perfect samples’. Professional musicians often proof-read their
music and dissect it, channel by channel, until they get it right. Getting
a friend to check it for any bugs is also advised, as you will often become
accustomed to hearing it with errors. For the final touch, check how it
sounds with reverse stereo, reverb, Xbass, etc. You may want to try the
tempo, speed, volume, etc. with different values, just to see if it can
be improved.
This is not to be taken as fact. If you find errors in this information, please E-mail me at [email protected] and I will correct them. There is no copyright, so please feel free to copy the entire document, and make it available on your own web page, as long as you give me the appropriate credit.
Index | Contact/info | Nukkels Tiny Compo | RPGs | Trax in Space
Author: Nukkels (a.k.a. Tim Ween)
Last modified: 22nd September, 1999